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I'm looking for an experienced game developer to create an engaging third-person combat game. Key Features: - Combat against diverse enemies: robots, bugs, and futuristic humans. - Acquire futuristic weapons and abilities. - Multiple environments: futuristic cities, sewers, volcanic islands, and outer space planets. - Ideally, you should have experience in 3D modeling, game mechanics, and environment design. Please provide a portfolio showcasing similar projects.
The goal is to build a highly polished vertical slice of a 3D action MMORPG on Unreal Engine 5 to be used as the core showcase for our Kickstarter campaign. Core focus My top priority is a fluid, combo-based action-combat system reminiscent of classic MMORPGs (like Metin2) but modernized for UE5. Attacks, hit-reactions, and a small skill tree must run smoothly in a dedicated-server session. Visual polish and game feel (VFX/Animations) in this specific slice must be high-quality, not just placeholders. Supporting gameplay systems Alongside combat, I need these core pillars: • Action-oriented combat (hack-and-slash) for a single class (e.g., Warrior) against AI enemies. • RNG gear upgrades (e.g., +1 to +9) with success/fail visual effects and feedback. • Basic inventory &...
I need a skilled Spine animator to bring a slot-game banner to life in a lively, cartoonish style. The banner features several characters rather than a single mascot, so timing and staging will be crucial to keep the composition clear while still feeling energetic and fun. Here’s the core of the brief: • Software: Please work directly in Spine (any recent stable version). • Scene: This is the “WILD” banner that pops up during free-spin sequences, so it must read instantly and loop smoothly. • Characters: Multiple figures share the frame; expect overlapping motion and a bit of playful exaggeration. • Animation scope: Specific actions are still being finalised. I’ll provide exact direction once concepts lock, but I’m open to your crea...
I'm looking for a skilled 2D animator to create spine animations for a game. The project involves animating various creatures/monsters and objects/items using a spine animation technique. Ideal skills and experience: - Proficiency in 2D spine animation - Experience in game animation, particularly for creatures and objects - Strong understanding of movement and fluidity in animations - Ability to work with game developers to integrate animations Please provide a portfolio showcasing relevant work.
looking for an experienced developer to help make my game better
Great graphic design will solidify your brand identity and drive revenue. Find out how to hire a great designer and what you should expect to pay.
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