Implement Normal Mapping shader into OpenGL Project (Pre-awarded to Orleon)

Completado Publicado hace 7 años Pagado a la entrega
Completado Pagado a la entrega

Implement Normal Mapping shader into OpenGL / C++ Builder XE2 Project

Develope the required code lines to make this shader available in an existing OpenGL / C++ Builder Project. (Shader name is: "[url removed, login to view]" from Shader Designer)

I would like to apply this shader for both, single VBO objects and terrain, taking into account that it should work together with the already implemented shaders for texture splatting, shadow mapping, etc.

Provide explanation about the needed steps to achieve the job. Coment your code so that I can understand the implementation.

Setup a method to skip or disable normal mapping allowing the flow of the shader without this feature.

Download attached doc.

Algoritmos Programación en C++ OpenGL

Nº del proyecto: #13285517

Sobre el proyecto

4 propuestas Proyecto remoto Activo hace 7 años

Adjudicado a:

$70 USD en 3 días
(6 comentarios)
3.5

4 freelancers están ofertando un promedio de $219 por este trabajo

NovaSofts

Hello Sir/Mam NovaSofts Inc. is the leading IT Company of Islamabad Pakistan. We have 9+ years of experience and strong knowledge about programming languages Java C++ C C# Android So you don’t need to worr Más

$250 USD en 3 días
(76 comentarios)
6.1
AdeelAslam4

Hello. I have read your project description but I need to ask few questions. I wouldn't call myself a master but I do work smart and my first priority is to satisfy my clients. Please feel free to ping me anytime so Más

$155 USD en 3 días
(0 comentarios)
0.0