CG - Abstract Material Description (BRDF) which maps into OpenGL -- 2

Cerrado Publicado Jul 12, 2015 Pagado a la entrega
Cerrado Pagado a la entrega

We are searching for an abstract material description which can fully exploit features of a modern raytracer (we are using Intel Embree) using for example BRDFs.

This material description should than also be mapped into Phong materials used in OpenGL.

We have an existing implementation of Phong Materials in OpenGL but want to abstract the material so that it can description so that it can be fully utilized by an raytracer.

We are using JavaScript for the implementation.

The developer should have existing knowledge of raytracing, BRDFs, Phong materials in Raytracing and in OpenGL (and the theories behind all of these).

Desired SkillsJavascript, OpenGL, Computer Graphics, Raytracing

Gráficos generados por ordenador JavaScript OpenGL

Nº del proyecto: #8052537

Sobre el proyecto

3 propuestas Proyecto remoto Activo Aug 18, 2015

3 freelancers están ofertando un promedio de $1251 por este trabajo

franjav

I have a bast knowledge in computer graphics and illumination, and i have developed some softwares with ray tracers.

$777 USD en 15 días
(1 comentario)
2.2
vincent4242

Hi, I have over 12 years experience in rendering and shading technology as software engineer. I have worked at Weta digital as Senior Shader Writer and Double Negative as lead rendering engineer among other roles. Más

$2222 USD en 30 días
(0 comentarios)
0.0
enamovic

Hello there. I am researching and teaching computer graphics at the university in my hometown. My specializations are procedural modelling and shading. I am one of the 1st developer of shaders here in Slovakia (from 1 Más

$755 USD en 17 días
(0 comentarios)
0.0