Atualização de Jogo 2048 para iOS


Please send me your Fixed Price offer and amount of time needed for the job below:

Payment will be made 100% when the project is 100% completed.

In March/2014, I wrote a 2048 Game for iOS (iPhone/iPad) using Xcode 5 and Cocos2d. App version: 1.3.

I will provide the full code and images of this v1.3 and need an updated version (v1.4).


- Project v1.3 zip (check if there is 1.091 items): [login to view URL]

- Screenshots and Videos of v1.3: [login to view URL]

To-do-list (many items, but easy to do):

1) Change version to: 1.4

2) Architecture: Must include also 64-bit support and be built with the iOS 8 SDK. To enable 64-bit in your project, we recommend using the default Xcode build setting of “Standard architectures” to build a single binary with both 32-bit and 64-bit code.

3) App Compatibility v1.4 : Requires iOS 8.0 or later. Compatible with iPhone, iPad, and iPod touch.

4) Make it compatible to following devices:

- iPhone: 4S, 5, 5C, 5S, 6, 6 Plus, 6S, 6S Plus, SE, 7, 7 Plus, 8, 8 Plus, X, XS, XS Max, XR

- iPod Touch: 5th, 6th generations

- iPad: 2, 3, 4, Air, Air 2, 2017, 2018

- iPad Mini: 1, 2, 3, 4

- iPad Pro: 1 (12.9", 9.7"), 2 (12.9", 10.5")

[login to view URL]

* Obs: As of the time I developed v1.3, in March/2014, many devices, for instance iPhone 6, haven't been launched by Apple yet, so I don't have the images for new devices. Please let me know which images you need so I can ask a designer to create/export them and then send you. I will provide you the packages for the following resolutions: 640x960 (326ppi), 1536x2048 (264ppi), 768x1024 (132ppi), 640x1136 (326ppi), 320x480 (163ppi).

** Obs: if necessary, rearrange the images positions on new devices.

5) Replace SDKs:

- Chartboost: [login to view URL]

- AdMob: [login to view URL]

- Flurry: [login to view URL]

- Apsalar: [login to view URL]

* Obs: if necessary, update the code so the new SDKs work properly.

** Obs: test if the ads are being shown

6) Remove SDKs:

- PlayHaven

- RevMob

- MoPub

- Tapstream

7) Include SDK:

- Facebook Audience Network Interstitial Ad: [login to view URL]

- Platform: iOS app

- Format: Interstitial

- Placement ID: 162453244689497_163187994616022

- Facebook Ads will replace RevMob Ads. In order words, it will work as a backup for Chartboost: if you call Chartboost interstitial ad and Chartboost server does not send an ad, call Facebook interstitial ad.

* Obs: if necessary, update the code so the new SDKs work properly.

** Obs: test if the ads are being shown

8) Fix Facebook share button final screen (after gameplay screen). I think it is on developer mode, but not sure if the problem is this.

9) Make sure everything is working, Free of Bugs, ready to be submitted to App Store approval process. If I send to approval and Apple asks me to fix anything, I will send you back for fixing and will not pay extra money for that.

>>> Before Start, I need to know which Xcode version you are using, so I can have the same here. Please check the SDKs requirements to decide and tell me.

Habilidades: iPad, iPhone, Mobile App Development, Objective C

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Información del empleador:
( 0 comentarios ) Brazil

Nº del proyecto: #17895661

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