Before you read further: My project need optimizations in terms of structure and most likely need a concept called "composition over inheritance". You must tell me in your reply what you did in the past that involves such a technique.
Looking for someone to teach me further about Unity C#.
You have to be fluent in english and able to screenshare/voice chat.
Bonus if you understand Perlin Noise because I'm trying to make infinite open world procedural generation. I have it working but I need further optimization / questions etc.
I already have a game project [url removed, login to view]