Imagen de perfil de GiacomoMariani
Bandera de Italy Monza E Brianza, Italy
Miembro desde el 31 de mayo de 2013
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En línea Desconectado
Share with me your vision and I will make it real: a vibrant and breathing reality. A proven 5000+ hours as freelancer game developer on upwork: goo[dot]gl/570KCK Top Rated unity developer, certified by upwork. 4+ years as C# Unity developer, implementing 2d and 3d projects from start to finish 6+ years as game designer, developing MMORPG, RPG and city building games 8+ years as narrative designer, creating entire world settings, casts of characters and deep story arcs My professional experience includes games like Planeshift, Heroes' Tears, Arakion and Candy Jungle Mania. My active ongoing commitment to keep updated, proven by the long list of certificates, is a bonus. I will use my creative eye to make your game shine. -------------------- Member of Mensa International, high IQ society, since 2006. Portfolio: portfolio[dot]fantasyeydor[dot]com
$20 USD/hr
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Comentarios recientes


Game Leader

May 2013 - May 2014 (1 year)

Project: School of Magic The title is an asset usable for base builder mobile games. My role: - Lead a team of one coder and two illustrator to design a mobile game with Unity 3d. - Create the story and the concept behind the game - Create character and building concepts - Unity 3d development

Game Writer

Aug 2012 - May 2013 (9 months)

Arakion – Project on Kickstarter, developed with Unity 3d [login to view URL] The title is a RPG with a fantasy setting. What did I do for Arakion? - Story and character concept, design and development - Shape dialogues main structure - Design of an interactive story plot - Design and editing of playable races stories - Write updates for Kickstarter - Write commentaries and game documentation

Setting Leader

Feb 2010 - Aug 2012 (2 years)

Project name: Planeshift The title is a MMORPG with a classic fantasy setting What did I do for Planeshift? - Lead a group of four game writers - Elaborate game documentation - Quest design and editing (story plot and code script) - Contribute to a major revision of the setting - Write NPCs dialogues - Find and evaluate new game writers


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