Soccer penalty game (Built using Unity for Android )
$250-750 USD
Cerrado
Publicado hace más de 8 años
$250-750 USD
Pagado a la entrega
Objective*
Build a no money in, game of chance app.
We have an API with all necessary end points for this game.
[login to view URL] and our objective is to port the experience from a roulette to a soccer penalty shooting match. A great example of the game experience we are looking for you can be see here: [login to view URL]
*Game Details*
* Game should require no registration, jump straight into game play
* Game should be single tap to play, no skill involved
* Once the user wins his first bits, ask for email and create wallet using API
* After each win give option to claim, allow 3 claims and then lock app for 30 minutes, tell user to come back.
* Send push notification after 30 minutes to get user to come back to game
I need Android only.
User can only play goalie. User can pick from 7 position (4 corners, up, down and center).
User has 5 chances to save a penalty. User wins TBD bits if per saved penalty. User wins TBD-X if picks right side but does not stop ball (i.e; user picks down right and balls goal up right).
If user wins several penalties in a row there is a multiplier. X for 2, 2X for 3 in a row, etc.
We would show an ad interstitial between penalties. sticky banner a the bottom. After 5th penalty we show video before claiming prize. Again, look at Wheels of Bitcoin since we already have this built.
As you can see from Wheels of Bitcoin, a leaderboard, invite friends, store will require UIs. Backend ready for these as well
We have a couple of ideas for V2 and V3, but this is where we want to start
Hi! I can code it within 5 days. Some things I want to clarify. I will be responsible for all the game visuals?
Also, "leaderboard, invite friends, store" - you will needs those in this football game too?
Regards,
Konstantin.
Hello. Will this game be multiplayer?
If yes, please give some info about how it will be (How player will find each other (random, directly, etc) and so on).
If not, than i think, player will select gamemode (catch ball or hit it).
And than player will be someone according to his choice, and the other one should be bot (computer).
When player select hit target (where catch or where hit the ball) computer will select random direction and animation will start. Than we can compare 2 directions and we will know was it goal or not.
Also we can add multiplayer on one device. FIrst player hide device and select direction to hit ball, then give device to other player and he select direction where catch the ball. And then it will be fair gameplay.
Please contact me, and give a little bit more info about your future game. Thank you.